Meet the Huntress
The Huntress is a new playable class with her own whips, armor and skill tree. Her fighting style combines focused attacks, bleeding effects and attacks that hit several enemies. Later, she can summon a clone and give it direct orders. In dungeon groups, she fills the damage dealer role.
If you enjoy actively choosing targets, positioning enemies and combining skills, the Huntress gives you a new class to explore. You control your own attacks while deciding where your clone should fight. Her progression runs from your first whip strike to class-specific equipment for the highest levels.

Whip skills for different situations
Whip Pull draws an eligible enemy towards you, letting you bring a target closer before starting your attack sequence. The pull itself deals no damage. Bosses and immovable enemies cannot be displaced by it.
Rending Lash strikes your selected target and applies a bleed lasting ten seconds. Against several enemies, Tempest of Thorns hits your main target and up to four nearby enemies.
Your normal attacks gain their own advantage. Cleaving Whip allows ordinary whip attacks to hit up to three additional monsters within three meters of the main target. This passive applies to normal attacks; skill attacks do not trigger it. Steady Hands increases your accuracy and physical attack for five minutes while you wield a whip.
Progress through the skill tree
The skill tree contains 36 skills with 179 learnable ranks: 19 skills in the base class and 17 in its specialization. Develop your abilities step by step, combining active attacks with passive strengths. Both sections show the progression of a single class.
The overview marks active skills in green and passive skills in blue. Arrows show learning prerequisites: Rupturing Lash requires Rending Lash at Rank 1, for example, while Tempest of Thorns requires Whirlwind Lash at Rank 1. The diagram uses the English skill names. Open it at full size to inspect the names, learning levels and connections.

Your clone in combat
The Huntress can learn Clone at Level 190. It summons a copy with your name and appearance that follows you and supports you in combat. Only one clone can be active at a time. Summoning again replaces the existing clone; its base duration is up to 200 seconds.
Let it fight alongside you or issue direct orders. Hold Left Alt and click with the left mouse button:
- Click the ground: move the clone to that position.
- Click an enemy: order the clone to attack it.
- Click your own character: order the clone to follow you again.
This lets you choose your clone's position and focus it on a particular target. Its remaining duration appears in the buff display. Attacks against other players remain subject to the applicable PvP rules.
Armor from your first levels to the endgame
The Huntress starts with class-specific equipment such as Crimson Empress and the Emberwood Whip. Other armor designs include Royal Vanguard, Shadow Empress, Eternal Grace and Molten Dominion. Her own weapons and armor accompany you through the different level ranges.
At higher levels, Thornstalker and Thorncrown await. Thornstalker belongs to the equipment range around Level 200, with individual pieces requiring Levels 198–201. Thorncrown covers Levels 207–210. Matching weapons include the Ascendant of Woods Whip at Level 200 and the Accuracy/Avoidance Whip of Eternal Woods at Level 210.
Thornstalker and Thorncrown share an armor model but remain separate equipment lines with different requirements. The gallery lists their individual pieces and levels under the shared appearance.
When planning your build, remember that the Huntress has a combined cap of 90% cooldown reduction from equipment and character stats.
Explore the Huntress equipment gallery
From early armor and elaborate whips to costumes and capes, the gallery includes 88 groups and 449 associated items from the preview. Filter by category or search for a name. Most entries show front and back views; 1 Day Costume and Invisible Helmet show item icons only. Each entry lists the individual items with their level requirements. The Huntress's fishing rods are included, too.
The gallery groups items by appearance, so several variants may share one view. Each item's availability depends on its associated game content. Browse the complete Huntress equipment gallery below.
Huntress · Equipment Gallery
From Your First Whip to Your Own Look
Explore armor, whips, costumes, back accessories and fishing rods. Open a group for previews, item names and level requirements. The 1 Day Costume and Invisible Helmet entries show item icons only.
Browse 88 groups. Open a group for previews and item details.
Views & All Pieces
ArmorPhoenix
No Minimum Level5 Pieces / Variants
Views & All Pieces Phoenix
No Minimum Level5 Pieces / Variants


All Items in This Group
Each row shows the level of the individual item. Identical names may refer to different variants.
| Icon | Item | Slot | Requirement |
|---|---|---|---|
| Phoenix Hood of MajestyID 19190 | Head | No Minimum Level | |
| Phoenix Armor of MajestyID 19186 | Chest | No Minimum Level | |
| Phoenix Pants of MajestyID 19187 | Legs | No Minimum Level | |
| Phoenix Gloves of MajestyID 19188 | Hands | No Minimum Level | |
| Phoenix Boots of MajestyID 19189 | Feet | No Minimum Level |
Views & All Pieces
ArmorCrimson Empress
Level 15 Pieces / Variants
Views & All Pieces Crimson Empress
Level 15 Pieces / Variants


All Items in This Group
Each row shows the level of the individual item. Identical names may refer to different variants.
| Icon | Item | Slot | Requirement |
|---|---|---|---|
| Crimson Empress HairID 19054 | Head | Level 1 | |
| Crimson Empress ChestID 19050 | Chest | Level 1 | |
| Crimson Empress PantsID 19051 | Legs | Level 1 | |
| Crimson Empress GlovesID 19053 | Hands | Level 1 | |
| Crimson Empress ShoesID 19052 | Feet | Level 1 |
Views & All Pieces
ArmorRoyal Vanguard
Level 20–225 Pieces / Variants
Views & All Pieces Royal Vanguard
Level 20–225 Pieces / Variants


All Items in This Group
Each row shows the level of the individual item. Identical names may refer to different variants.
| Icon | Item | Slot | Requirement |
|---|---|---|---|
| Royal Vanguard GlovesID 19058 | Hands | Level 20 | |
| Royal Vanguard ChestID 19056 | Chest | Level 21 | |
| Royal Vanguard PantsID 19057 | Legs | Level 21 | |
| Royal Vanguard HairID 19055 | Head | Level 22 | |
| Royal Vanguard ShoesID 19059 | Feet | Level 22 |
Views & All Pieces
ArmorNightthorn
Level 30–3710 Pieces / Variants
Views & All Pieces Nightthorn
Level 30–3710 Pieces / Variants


All Items in This Group
Each row shows the level of the individual item. Identical names may refer to different variants.
| Icon | Item | Slot | Requirement |
|---|---|---|---|
| Nightthorn GlovesID 19377 | Hands | Level 30 | |
| Nightthorn ArmorID 19375 | Chest | Level 31 | |
| Nightthorn PantsID 19376 | Legs | Level 31 | |
| Nightthorn HelmID 19379 | Head | Level 32 | |
| Nightthorn BootsID 19378 | Feet | Level 32 | |
| Rugged Huntress GlovesID 20407 | Hands | Level 35 | |
| Rugged Huntress ArmorID 20405 | Chest | Level 36 | |
| Rugged Huntress PantsID 20406 | Legs | Level 36 | |
| Rugged Huntress HelmID 20404 | Head | Level 37 | |
| Rugged Huntress BootsID 20408 | Feet | Level 37 |
Views & All Pieces
ArmorShadow Empress
Level 45–6210 Pieces / Variants
Views & All Pieces Shadow Empress
Level 45–6210 Pieces / Variants


All Items in This Group
Each row shows the level of the individual item. Identical names may refer to different variants.
| Icon | Item | Slot | Requirement |
|---|---|---|---|
| Shadow Empress GlovesID 19062 | Hands | Level 45 | |
| Shadow Empress ChestID 19060 | Chest | Level 46 | |
| Shadow Empress PantsID 19061 | Legs | Level 46 | |
| Shadow Empress HairID 19064 | Head | Level 47 | |
| Shadow Empress ShoesID 19063 | Feet | Level 47 | |
| Duskwarden GlovesID 20394 | Hands | Level 60 | |
| Duskwarden ArmorID 20392 | Chest | Level 61 | |
| Duskwarden PantsID 20393 | Legs | Level 61 | |
| Duskwarden HelmID 20396 | Head | Level 62 | |
| Duskwarden BootsID 20395 | Feet | Level 62 |
Views & All Pieces
ArmorEmerald Warden
Level 48–505 Pieces / Variants
Views & All Pieces Emerald Warden
Level 48–505 Pieces / Variants


All Items in This Group
Each row shows the level of the individual item. Identical names may refer to different variants.
| Icon | Item | Slot | Requirement |
|---|---|---|---|
| Emerald Warden GlovesID 19313 | Hands | Level 48 | |
| Emerald Warden TorsoID 19311 | Chest | Level 49 | |
| Emerald Warden PantsID 19312 | Legs | Level 49 | |
| Emerald Warden HairID 19315 | Head | Level 50 | |
| Emerald Warden BootsID 19314 | Feet | Level 50 |
Views & All Pieces
Armor[Huntress] Erebus
Level 755 Pieces / Variants
Views & All Pieces [Huntress] Erebus
Level 755 Pieces / Variants
![[Huntress] Erebus – Front View](/en/last-chaos/episode-5/guide/Medien/Huntress/Assets/Equipment/wh_set_13_front.png)
![[Huntress] Erebus – Back View](/en/last-chaos/episode-5/guide/Medien/Huntress/Assets/Equipment/wh_set_13_back.png)
All Items in This Group
Each row shows the level of the individual item. Identical names may refer to different variants.
| Icon | Item | Slot | Requirement |
|---|---|---|---|
| [Huntress] Erebus HelmetID 19065 | Head | Level 75 | |
| [Huntress] Erebus ArmorID 19066 | Chest | Level 75 | |
| [Huntress] Erebus PantsID 19067 | Legs | Level 75 | |
| [Huntress] Erebus GlovesID 19068 | Hands | Level 75 | |
| [Huntress] Erebus BootsID 19069 | Feet | Level 75 |
Views & All Pieces
ArmorElaris
Level 85–8715 Pieces / Variants
Views & All Pieces Elaris
Level 85–8715 Pieces / Variants


All Items in This Group
Each row shows the level of the individual item. Identical names may refer to different variants.
| Icon | Item | Slot | Requirement |
|---|---|---|---|
| Elaris GlovesID 19383 | Hands | Level 85 | |
| Elaris GlovesID 19388 | Hands | Level 85 | |
| Elaris GlovesID 19393 | Hands | Level 85 | |
| Elaris ChestpieceID 19381 | Chest | Level 86 | |
| Elaris ChestpieceID 19386 | Chest | Level 86 | |
| Elaris ChestpieceID 19391 | Chest | Level 86 | |
| Elaris PantsID 19382 | Legs | Level 86 | |
| Elaris PantsID 19387 | Legs | Level 86 | |
| Elaris PantsID 19392 | Legs | Level 86 | |
| Elaris HoodID 19380 | Head | Level 87 | |
| Elaris HoodID 19385 | Head | Level 87 | |
| Elaris HoodID 19390 | Head | Level 87 | |
| Elaris BootsID 19384 | Feet | Level 87 | |
| Elaris BootsID 19389 | Feet | Level 87 | |
| Elaris BootsID 19394 | Feet | Level 87 |
Views & All Pieces
ArmorCrystal Dominion
Level 95–975 Pieces / Variants
Views & All Pieces Crystal Dominion
Level 95–975 Pieces / Variants


All Items in This Group
Each row shows the level of the individual item. Identical names may refer to different variants.
| Icon | Item | Slot | Requirement |
|---|---|---|---|
| Crystal Dominion GlovesID 19078 | Hands | Level 95 | |
| Crystal Dominion ChestID 19076 | Chest | Level 96 | |
| Crystal Dominion PantsID 19077 | Legs | Level 96 | |
| Crystal Dominion HelmetID 19075 | Head | Level 97 | |
| Crystal Dominion ShoesID 19079 | Feet | Level 97 |
Views & All Pieces
ArmorGlacial Dominion
Level 95–975 Pieces / Variants
Views & All Pieces Glacial Dominion
Level 95–975 Pieces / Variants


All Items in This Group
Each row shows the level of the individual item. Identical names may refer to different variants.
| Icon | Item | Slot | Requirement |
|---|---|---|---|
| Glacial Dominion GlovesID 19073 | Hands | Level 95 | |
| Glacial Dominion ChestID 19071 | Chest | Level 96 | |
| Glacial Dominion PantsID 19072 | Legs | Level 96 | |
| Glacial Dominion HelmetID 19070 | Head | Level 97 | |
| Glacial Dominion ShoesID 19074 | Feet | Level 97 |
Views & All Pieces
ArmorHuntress's Cube Explorer
Level 100–1025 Pieces / Variants
Views & All Pieces Huntress's Cube Explorer
Level 100–1025 Pieces / Variants


All Items in This Group
Each row shows the level of the individual item. Identical names may refer to different variants.
| Icon | Item | Slot | Requirement |
|---|---|---|---|
| Huntress's Cube Explorer GlovesID 19083 | Hands | Level 100 | |
| Huntress's Cube Explorer ArmorID 19081 | Chest | Level 101 | |
| Huntress's Cube Explorer PantsID 19082 | Legs | Level 101 | |
| Huntress's Cube Explorer HelmetID 19080 | Head | Level 102 | |
| Huntress's Cube Explorer BootsID 19084 | Feet | Level 102 |
Views & All Pieces
ArmorBlack Sacrament
Level 115–11715 Pieces / Variants
Views & All Pieces Black Sacrament
Level 115–11715 Pieces / Variants


All Items in This Group
Each row shows the level of the individual item. Identical names may refer to different variants.
| Icon | Item | Slot | Requirement |
|---|---|---|---|
| Black Sacrament GlovesID 19398 | Hands | Level 115 | |
| Black Sacrament GlovesID 19403 | Hands | Level 115 | |
| Black Sacrament GlovesID 19408 | Hands | Level 115 | |
| Black Sacrament ChestpieceID 19396 | Chest | Level 116 | |
| Black Sacrament ChestpieceID 19401 | Chest | Level 116 | |
| Black Sacrament ChestpieceID 19406 | Chest | Level 116 | |
| Black Sacrament PantsID 19397 | Legs | Level 116 | |
| Black Sacrament PantsID 19402 | Legs | Level 116 | |
| Black Sacrament PantsID 19407 | Legs | Level 116 | |
| Black Sacrament HoodID 19395 | Head | Level 117 | |
| Black Sacrament HoodID 19400 | Head | Level 117 | |
| Black Sacrament HoodID 19405 | Head | Level 117 | |
| Black Sacrament BootsID 19399 | Feet | Level 117 | |
| Black Sacrament BootsID 19404 | Feet | Level 117 | |
| Black Sacrament BootsID 19409 | Feet | Level 117 |
Views & All Pieces
ArmorSolar Dominion
Level 125–1275 Pieces / Variants
Views & All Pieces Solar Dominion
Level 125–1275 Pieces / Variants


All Items in This Group
Each row shows the level of the individual item. Identical names may refer to different variants.
| Icon | Item | Slot | Requirement |
|---|---|---|---|
| Solar Dominion GlovesID 19088 | Hands | Level 125 | |
| Solar Dominion ChestID 19086 | Chest | Level 126 | |
| Solar Dominion PantsID 19087 | Legs | Level 126 | |
| Solar Dominion HelmetID 19085 | Head | Level 127 | |
| Solar Dominion ShoesID 19089 | Feet | Level 127 |
Views & All Pieces
ArmorEldritch Thread
Level 135–1375 Pieces / Variants
Views & All Pieces Eldritch Thread
Level 135–1375 Pieces / Variants


All Items in This Group
Each row shows the level of the individual item. Identical names may refer to different variants.
| Icon | Item | Slot | Requirement |
|---|---|---|---|
| Eldritch Thread GlovesID 19413 | Hands | Level 135 | |
| Eldritch Thread ChestID 19411 | Chest | Level 136 | |
| Eldritch Thread SkirtID 19412 | Legs | Level 136 | |
| Eldritch Thread HairID 19410 | Head | Level 137 | |
| Eldritch Thread BootsID 19414 | Feet | Level 137 |
Views & All Pieces
ArmorEternal Grace
Level 145–1475 Pieces / Variants
Views & All Pieces Eternal Grace
Level 145–1475 Pieces / Variants


All Items in This Group
Each row shows the level of the individual item. Identical names may refer to different variants.
| Icon | Item | Slot | Requirement |
|---|---|---|---|
| Eternal Grace GlovesID 19093 | Hands | Level 145 | |
| Eternal Grace ChestID 19091 | Chest | Level 146 | |
| Eternal Grace PantsID 19092 | Legs | Level 146 | |
| Eternal Grace HairID 19090 | Head | Level 147 | |
| Eternal Grace ShoesID 19094 | Feet | Level 147 |
Views & All Pieces
ArmorVoid Empress
Level 163–16535 Pieces / Variants
Views & All Pieces Void Empress
Level 163–16535 Pieces / Variants


All Items in This Group
Each row shows the level of the individual item. Identical names may refer to different variants.
| Icon | Item | Slot | Requirement |
|---|---|---|---|
| Void Empress GlovesID 19098 | Hands | Level 163 | |
| Anticipating Empress GlovesID 19103 | Hands | Level 163 | |
| Masterpiece Empress GlovesID 19108 | Hands | Level 163 | |
| Great Masterpiece Empress GlovesID 19113 | Hands | Level 163 | |
| Skillful Void Empress GlovesID 19118 | Hands | Level 163 | |
| Great Skillful Void Empress Helmet GlovesID 19123 | Hands | Level 163 | |
| Nightveil GlovesID 20417 | Hands | Level 163 | |
| Void Empress ChestID 19096 | Chest | Level 164 | |
| Anticipating Empress ChestID 19101 | Chest | Level 164 | |
| Masterpiece Empress ArmorID 19106 | Chest | Level 164 | |
| Great Masterpiece Empress ArmorID 19111 | Chest | Level 164 | |
| Skillful Void Empress ArmorID 19116 | Chest | Level 164 | |
| Great Skillful Void Empress ArmorID 19121 | Chest | Level 164 | |
| Nightveil ArmorID 20415 | Chest | Level 164 | |
| Void Empress PantsID 19097 | Legs | Level 164 | |
| Anticipating Empress PantsID 19102 | Legs | Level 164 | |
| Masterpiece Empress PantsID 19107 | Legs | Level 164 | |
| Great Masterpiece Empress PantsID 19112 | Legs | Level 164 | |
| Skillful Void Empress PantsID 19117 | Legs | Level 164 | |
| Great Skillful Void Empress PantsID 19122 | Legs | Level 164 | |
| Nightveil PantsID 20416 | Legs | Level 164 | |
| Void Empress HelmetID 19095 | Head | Level 165 | |
| Anticipating Empress HelmetID 19100 | Head | Level 165 | |
| Masterpiece Empress HelmetID 19105 | Head | Level 165 | |
| Great Masterpiece Empress HelmetID 19110 | Head | Level 165 | |
| Skillful Void Empress HelmetID 19115 | Head | Level 165 | |
| Great Skillful Void Empress HelmetID 19120 | Head | Level 165 | |
| Nightveil HelmetID 20414 | Head | Level 165 | |
| Void Empress ShoesID 19099 | Feet | Level 165 | |
| Anticipating Empress BootsID 19104 | Feet | Level 165 | |
| Masterpiece Empress BootsID 19109 | Feet | Level 165 | |
| Great Masterpiece Empress BootsID 19114 | Feet | Level 165 | |
| Skillful Void Empress BootsID 19119 | Feet | Level 165 | |
| Great Skillful Void Empress Helmet BootsID 19124 | Feet | Level 165 | |
| Nightveil BootsID 20418 | Feet | Level 165 |
Views & All Pieces
ArmorNew Huntress
Level 1655 Pieces / Variants
Views & All Pieces New Huntress
Level 1655 Pieces / Variants


All Items in This Group
Each row shows the level of the individual item. Identical names may refer to different variants.
| Icon | Item | Slot | Requirement |
|---|---|---|---|
| New Huntress HelmetID 19193 | Head | Level 165 | |
| New Huntress ArmorID 19194 | Chest | Level 165 | |
| New Huntress PantsID 19195 | Legs | Level 165 | |
| New Huntress GlovesID 19196 | Hands | Level 165 | |
| New Huntress BootsID 19197 | Feet | Level 165 |
Views & All Pieces
ArmorGlacial Empress
Level 170–17531 Pieces / Variants
Views & All Pieces Glacial Empress
Level 170–17531 Pieces / Variants


All Items in This Group
Each row shows the level of the individual item. Identical names may refer to different variants.
| Icon | Item | Slot | Requirement |
|---|---|---|---|
| Glacial Empress GlovesID 19128 | Hands | Level 170 | |
| Crystal Maiden GlovesID 19133 | Hands | Level 170 | |
| Winterborn Regent GlovesID 19138 | Hands | Level 170 | |
| Arctic Serenade GlovesID 19143 | Hands | Level 170 | |
| Arctic Serenade GlovesID 19144 | Hands | Level 170 | |
| Diamond Frost GlovesID 19149 | Hands | Level 170 | |
| Glacial Empress ChestID 19126 | Chest | Level 171 | |
| Crystal Maiden ChestID 19131 | Chest | Level 171 | |
| Winterborn Regent ChestID 19136 | Chest | Level 171 | |
| Arctic Serenade ChestID 19141 | Chest | Level 171 | |
| Diamond Frost ChestID 19147 | Chest | Level 171 | |
| Glacial Empress PantsID 19127 | Legs | Level 171 | |
| Crystal Maiden PantsID 19132 | Legs | Level 171 | |
| Winterborn Regent PantsID 19137 | Legs | Level 171 | |
| Arctic Serenade PantsID 19142 | Legs | Level 171 | |
| Diamond Frost PantsID 19148 | Legs | Level 171 | |
| Glacial Empress HairID 19125 | Head | Level 172 | |
| Crystal Maiden HairID 19130 | Head | Level 172 | |
| Winterborn Regent HairID 19135 | Head | Level 172 | |
| Arctic Serenade HairID 19140 | Head | Level 172 | |
| Diamond Frost HairID 19146 | Head | Level 172 | |
| Glacial Empress ShoesID 19129 | Feet | Level 172 | |
| Crystal Maiden ShoesID 19134 | Feet | Level 172 | |
| Winterborn Regent ShoesID 19139 | Feet | Level 172 | |
| Arctic Serenade ShoesID 19145 | Feet | Level 172 | |
| Diamond Frost ShoesID 19150 | Feet | Level 172 | |
| Winter Sovereign HairID 19151 | Head | Level 175 | |
| Winter Sovereign ChestID 19152 | Chest | Level 175 | |
| Winter Sovereign PantsID 19153 | Legs | Level 175 | |
| Winter Sovereign GlovesID 19154 | Hands | Level 175 | |
| Winter Sovereign ShoesID 19155 | Feet | Level 175 |
Views & All Pieces
ArmorInfernal Sovereign
Level 175–18015 Pieces / Variants
Views & All Pieces Infernal Sovereign
Level 175–18015 Pieces / Variants


All Items in This Group
Each row shows the level of the individual item. Identical names may refer to different variants.
| Icon | Item | Slot | Requirement |
|---|---|---|---|
| Infernal Sovereign HairID 19156 | Head | Level 175 | |
| Hellfire Regent HairID 19161 | Head | Level 175 | |
| Infernal Sovereign ChestID 19157 | Chest | Level 175 | |
| Hellfire Regent ChestID 19162 | Chest | Level 175 | |
| Infernal Sovereign PantsID 19158 | Legs | Level 175 | |
| Hellfire Regent PantsID 19163 | Legs | Level 175 | |
| Infernal Sovereign GlovesID 19159 | Hands | Level 175 | |
| Hellfire Regent GlovesID 19164 | Hands | Level 175 | |
| Infernal Sovereign ShoesID 19160 | Feet | Level 175 | |
| Hellfire Regent ShoesID 19165 | Feet | Level 175 | |
| Molten Dominion HairID 19166 | Head | Level 180 | |
| Molten Dominion ChestID 19167 | Chest | Level 180 | |
| Molten Dominion PantsID 19168 | Legs | Level 180 | |
| Molten Dominion GlovesID 19169 | Hands | Level 180 | |
| Molten Dominion ShoesID 19170 | Feet | Level 180 |
Views & All Pieces
ArmorDilamun's Umbral Reign
Level 177–18210 Pieces / Variants
Views & All Pieces Dilamun's Umbral Reign
Level 177–18210 Pieces / Variants


All Items in This Group
Each row shows the level of the individual item. Identical names may refer to different variants.
| Icon | Item | Slot | Requirement |
|---|---|---|---|
| Dilamun's Umbral Reigni HelmetID 19344 | Head | Level 177 | |
| Dilamun's Umbral Reign Plate MailID 19345 | Chest | Level 177 | |
| Dilamun's Umbral Reign LegplatesID 19346 | Legs | Level 177 | |
| Dilamun's Umbral Reign GauntletsID 19347 | Hands | Level 177 | |
| Dilamun's Umbral Reign WarbootsID 19348 | Feet | Level 177 | |
| Dilamun's Umbral Reign Helmet of TheoricusID 19339 | Head | Level 182 | |
| Dilamun's Umbral Reign of TheoricusID 19340 | Chest | Level 182 | |
| Dilamun's Umbral Reign Legplates of TheoricusID 19341 | Legs | Level 182 | |
| Dilamun's Umbral Reign Gauntlets of TheoricusID 19342 | Hands | Level 182 | |
| Dilamun's Umbral Reign Warboots of TheoricusID 19343 | Feet | Level 182 |
Views & All Pieces
ArmorKailux's Viper
Level 177–18210 Pieces / Variants
Views & All Pieces Kailux's Viper
Level 177–18210 Pieces / Variants


All Items in This Group
Each row shows the level of the individual item. Identical names may refer to different variants.
| Icon | Item | Slot | Requirement |
|---|---|---|---|
| Kailux's Viper CapID 19362 | Head | Level 177 | |
| Kailux's Viper TunicID 19363 | Chest | Level 177 | |
| Kailux's Viper LegguardsID 19364 | Legs | Level 177 | |
| Kailux's Viper GlovesID 19365 | Hands | Level 177 | |
| Kailux's Viper BootsID 19366 | Feet | Level 177 | |
| Kailux's Viper Cap of HonoriseID 19357 | Head | Level 182 | |
| Kailux's Viper Tunic of HonoriseID 19358 | Chest | Level 182 | |
| Kailux's Viper Legguards of HonoriseID 19359 | Legs | Level 182 | |
| Kailux's Viper Gloves of HonoriseID 19360 | Hands | Level 182 | |
| Kailux's Viper Boots of HonoriseID 19361 | Feet | Level 182 |
Views & All Pieces
ArmorGuardian's Dilamun Oracle
Level 1855 Pieces / Variants
Views & All Pieces Guardian's Dilamun Oracle
Level 1855 Pieces / Variants


All Items in This Group
Each row shows the level of the individual item. Identical names may refer to different variants.
| Icon | Item | Slot | Requirement |
|---|---|---|---|
| Guardian's Dilamun Oracle HelmetID 19352 | Head | Level 185 | |
| Guardian's Dilamun Oracle ShirtID 19353 | Chest | Level 185 | |
| Guardian's Dilamun Oracle PantsID 19354 | Legs | Level 185 | |
| Guardian's Dilamun Oracle GlovesID 19355 | Hands | Level 185 | |
| Guardian's Dilamun Oracle BootsID 19356 | Feet | Level 185 |
Views & All Pieces
ArmorHuntress's Kailux Seraph
Level 1855 Pieces / Variants
Views & All Pieces Huntress's Kailux Seraph
Level 1855 Pieces / Variants


All Items in This Group
Each row shows the level of the individual item. Identical names may refer to different variants.
| Icon | Item | Slot | Requirement |
|---|---|---|---|
| Huntress's Kailux Seraph HelmetID 19367 | Head | Level 185 | |
| Huntress's Kailux Seraph ShirtID 19368 | Chest | Level 185 | |
| Huntress's Kailux Seraph PantsID 19369 | Legs | Level 185 | |
| Huntress's Kailux Seraph GlovesID 19370 | Hands | Level 185 | |
| Huntress's Kailux Seraph BootsID 19371 | Feet | Level 185 |
Views & All Pieces
ArmorMidnight Sovereign
Level 186–18915 Pieces / Variants
Views & All Pieces Midnight Sovereign
Level 186–18915 Pieces / Variants


All Items in This Group
Each row shows the level of the individual item. Identical names may refer to different variants.
| Icon | Item | Slot | Requirement |
|---|---|---|---|
| Midnight Sovereign GlovesID 19175 | Hands | Level 186 | |
| Obsidian Majesty GlovesID 19180 | Hands | Level 186 | |
| Nocturne Regent GlovesID 19184 | Hands | Level 186 | |
| Midnight Sovereign PantsID 19173 | Legs | Level 187 | |
| Obsidian Majesty PantsID 19178 | Legs | Level 187 | |
| Nocturne Regent PantsID 19183 | Legs | Level 187 | |
| Midnight Sovereign ChestID 19172 | Chest | Level 188 | |
| Obsidian Majesty ChestID 19177 | Chest | Level 188 | |
| Nocturne Regent ChestID 19182 | Chest | Level 188 | |
| Midnight Sovereign ShoesID 19174 | Feet | Level 188 | |
| Obsidian Majesty ShoesID 19179 | Feet | Level 188 | |
| Nocturne Regent ShoesID 19185 | Feet | Level 188 | |
| Midnight Sovereign HairID 19171 | Head | Level 189 | |
| Obsidian Majesty HairID 19176 | Head | Level 189 | |
| Nocturne Regent HairID 19181 | Head | Level 189 |
Views & All Pieces
ArmorThorncrown
Level 198–21010 Pieces / Variants
Views & All Pieces Thorncrown
Level 198–21010 Pieces / Variants


All Items in This Group
Each row shows the level of the individual item. Identical names may refer to different variants.
| Icon | Item | Slot | Requirement |
|---|---|---|---|
| Thornstalker GlovesID 19761 | Hands | Level 198 | |
| Thornstalker ArmorID 19759 | Chest | Level 199 | |
| Thornstalker LeggingsID 19760 | Legs | Level 200 | |
| Thornstalker BootsID 19762 | Feet | Level 200 | |
| Thornstalker HoodID 19758 | Head | Level 201 | |
| Thorncrown GlovesID 19569 | Hands | Level 207 | |
| Thorncrown ArmorID 19567 | Chest | Level 208 | |
| Thorncrown LeggingsID 19568 | Legs | Level 209 | |
| Thorncrown HoodID 19566 | Head | Level 210 | |
| Thorncrown BootsID 19570 | Feet | Level 210 |
Views & All Pieces
Back Accessories & CapesCaribbean Ornament (H)
No Minimum Level1 Item
Views & All Pieces Caribbean Ornament (H)
No Minimum Level1 Item


All Items in This Group
Each row shows the level of the individual item. Identical names may refer to different variants.
| Icon | Item | Slot | Requirement |
|---|---|---|---|
| Caribbean Ornament (H)ID 19289 | Back | No Minimum Level |
Views & All Pieces
Back Accessories & CapesHeavy Metal Guitar (H)
No Minimum Level1 Item
Views & All Pieces Heavy Metal Guitar (H)
No Minimum Level1 Item


All Items in This Group
Each row shows the level of the individual item. Identical names may refer to different variants.
| Icon | Item | Slot | Requirement |
|---|---|---|---|
| Heavy Metal Guitar (H)ID 19288 | Back | No Minimum Level |
Views & All Pieces
Back Accessories & CapesWing of Greed (H)
No Minimum Level1 Item
Views & All Pieces Wing of Greed (H)
No Minimum Level1 Item


All Items in This Group
Each row shows the level of the individual item. Identical names may refer to different variants.
| Icon | Item | Slot | Requirement |
|---|---|---|---|
| Wing of Greed (H)ID 19294 | Back | No Minimum Level |
Views & All Pieces
Back Accessories & CapesWing of Honor (H)
No Minimum Level1 Item
Views & All Pieces Wing of Honor (H)
No Minimum Level1 Item


All Items in This Group
Each row shows the level of the individual item. Identical names may refer to different variants.
| Icon | Item | Slot | Requirement |
|---|---|---|---|
| Wing of Honor (H)ID 19291 | Back | No Minimum Level |
Views & All Pieces
Back Accessories & CapesWing of Judgement (H)
No Minimum Level1 Item
Views & All Pieces Wing of Judgement (H)
No Minimum Level1 Item


All Items in This Group
Each row shows the level of the individual item. Identical names may refer to different variants.
| Icon | Item | Slot | Requirement |
|---|---|---|---|
| Wing of Judgement (H)ID 19292 | Back | No Minimum Level |
Views & All Pieces
Back Accessories & CapesWing of Revenge (H)
No Minimum Level1 Item
Views & All Pieces Wing of Revenge (H)
No Minimum Level1 Item


All Items in This Group
Each row shows the level of the individual item. Identical names may refer to different variants.
| Icon | Item | Slot | Requirement |
|---|---|---|---|
| Wing of Revenge (H)ID 19293 | Back | No Minimum Level |
Views & All Pieces
Back Accessories & CapesGilded Honor Wings (H)
Level 13 Pieces / Variants
Views & All Pieces Gilded Honor Wings (H)
Level 13 Pieces / Variants


All Items in This Group
Each row shows the level of the individual item. Identical names may refer to different variants.
| Icon | Item | Slot | Requirement |
|---|---|---|---|
| Gilded Honor Wings (H)ID 19298 | Back | Level 1 | |
| Gilded Honor Wings (H)ID 19299 | Back | Level 1 | |
| Gilded Honor Wings (H)ID 19300 | Back | Level 1 |
Views & All Pieces
Back Accessories & CapesSullied Wings (H)
Level 13 Pieces / Variants
Views & All Pieces Sullied Wings (H)
Level 13 Pieces / Variants


All Items in This Group
Each row shows the level of the individual item. Identical names may refer to different variants.
| Icon | Item | Slot | Requirement |
|---|---|---|---|
| Sullied Wings (H)ID 19301 | Back | Level 1 | |
| Sullied Wings (H)ID 19302 | Back | Level 1 | |
| Sullied Wings (H)ID 19303 | Back | Level 1 |
Views & All Pieces
Back Accessories & CapesTyrannical Wings (H)
Level 13 Pieces / Variants
Views & All Pieces Tyrannical Wings (H)
Level 13 Pieces / Variants


All Items in This Group
Each row shows the level of the individual item. Identical names may refer to different variants.
| Icon | Item | Slot | Requirement |
|---|---|---|---|
| Tyrannical Wings (H)ID 19295 | Back | Level 1 | |
| Tyrannical Wings (H)ID 19296 | Back | Level 1 | |
| Tyrannical Wings (H)ID 19297 | Back | Level 1 |
Views & All Pieces
Back Accessories & CapesMoonshade Wings (H)
Level 1–602 Pieces / Variants
Views & All Pieces Moonshade Wings (H)
Level 1–602 Pieces / Variants


All Items in This Group
Each row shows the level of the individual item. Identical names may refer to different variants.
| Icon | Item | Slot | Requirement |
|---|---|---|---|
| Pherone's Pouch (H)ID 20419 | Back | Level 1 | |
| Moonshade Wings (H)ID 19192 | Back | Level 60 |
Views & All Pieces
Back Accessories & CapesCape of the Elderwood Guardian (H)
Level 2082 Pieces / Variants
Views & All Pieces Cape of the Elderwood Guardian (H)
Level 2082 Pieces / Variants


All Items in This Group
Each row shows the level of the individual item. Identical names may refer to different variants.
| Icon | Item | Slot | Requirement |
|---|---|---|---|
| Cape of the Elderwood Guardian (H)ID 19617 | Back | Level 208 | |
| Cape of the Elderwood Warlord (H)ID 19705 | Back | Level 208 |
Views & All Pieces
WhipsWhip of of Majesty
No Minimum Level1 Item
Views & All Pieces Whip of of Majesty
No Minimum Level1 Item


All Items in This Group
Each row shows the level of the individual item. Identical names may refer to different variants.
| Icon | Item | Slot | Requirement |
|---|---|---|---|
| Whip of of MajestyID 19229 | Weapon | No Minimum Level |
Views & All Pieces
WhipsEbonstrike Whip
Various Levels up to 615 Pieces / Variants
Views & All Pieces Ebonstrike Whip
Various Levels up to 615 Pieces / Variants


All Items in This Group
Each row shows the level of the individual item. Identical names may refer to different variants.
| Icon | Item | Slot | Requirement |
|---|---|---|---|
| Feudal Lord WhipID 20402 | Weapon | No Minimum Level | |
| Rugged Huntress WhipID 20403 | Weapon | Level 37 | |
| Ebonstrike WhipID 19200 | Weapon | Level 45 | |
| Emerald Warden LashID 20397 | Weapon | Level 49 | |
| Duskwarden WhipID 20391 | Weapon | Level 61 |
Views & All Pieces
WhipsEmberwood Whip
Level 11 Item
Views & All Pieces Emberwood Whip
Level 11 Item


All Items in This Group
Each row shows the level of the individual item. Identical names may refer to different variants.
| Icon | Item | Slot | Requirement |
|---|---|---|---|
| Emberwood WhipID 19198 | Weapon | Level 1 |
Views & All Pieces
WhipsFrontier Whip
Level 21–333 Pieces / Variants
Views & All Pieces Frontier Whip
Level 21–333 Pieces / Variants


All Items in This Group
Each row shows the level of the individual item. Identical names may refer to different variants.
| Icon | Item | Slot | Requirement |
|---|---|---|---|
| Frontier WhipID 19199 | Weapon | Level 21 | |
| Emerald Warden WhipID 19310 | Weapon | Level 21 | |
| Nightthorn WhipID 20390 | Weapon | Level 33 |
Views & All Pieces
WhipsPhoenix Giant Whip
Level 531 Item
Views & All Pieces Phoenix Giant Whip
Level 531 Item


All Items in This Group
Each row shows the level of the individual item. Identical names may refer to different variants.
| Icon | Item | Slot | Requirement |
|---|---|---|---|
| Phoenix Giant WhipID 20388 | Weapon | Level 53 |
Views & All Pieces
WhipsPhoenixlash Whip
Level 853 Pieces / Variants
Views & All Pieces Phoenixlash Whip
Level 853 Pieces / Variants


All Items in This Group
Each row shows the level of the individual item. Identical names may refer to different variants.
| Icon | Item | Slot | Requirement |
|---|---|---|---|
| Phoenixlash WhipID 19226 | Weapon | Level 85 | |
| Phoenixlash WhipID 19227 | Weapon | Level 85 | |
| Phoenixlash WhipID 19228 | Weapon | Level 85 |
Views & All Pieces
WhipsBlackspire Whip
Level 973 Pieces / Variants
Views & All Pieces Blackspire Whip
Level 973 Pieces / Variants


All Items in This Group
Each row shows the level of the individual item. Identical names may refer to different variants.
| Icon | Item | Slot | Requirement |
|---|---|---|---|
| Blackspire WhipID 19201 | Weapon | Level 97 | |
| Blackspire WhipID 19202 | Weapon | Level 97 | |
| Blackspire WhipID 19203 | Weapon | Level 97 |
Views & All Pieces
WhipsCube Explorer's Glacier Whip
Level 1031 Item
Views & All Pieces Cube Explorer's Glacier Whip
Level 1031 Item


All Items in This Group
Each row shows the level of the individual item. Identical names may refer to different variants.
| Icon | Item | Slot | Requirement |
|---|---|---|---|
| Cube Explorer's Glacier WhipID 19204 | Weapon | Level 103 |
Views & All Pieces
WhipsCube Conqueror's Glacier Whip
Level 1151 Item
Views & All Pieces Cube Conqueror's Glacier Whip
Level 1151 Item


All Items in This Group
Each row shows the level of the individual item. Identical names may refer to different variants.
| Icon | Item | Slot | Requirement |
|---|---|---|---|
| Cube Conqueror's Glacier WhipID 19205 | Weapon | Level 115 |
Views & All Pieces
WhipsDivine Whip
Level 1333 Pieces / Variants
Views & All Pieces Divine Whip
Level 1333 Pieces / Variants


All Items in This Group
Each row shows the level of the individual item. Identical names may refer to different variants.
| Icon | Item | Slot | Requirement |
|---|---|---|---|
| Divine WhipID 19206 | Weapon | Level 133 | |
| Divine WhipID 19207 | Weapon | Level 133 | |
| Divine WhipID 19208 | Weapon | Level 133 |
Views & All Pieces
WhipsFrostspire Whip
Level 1451 Item
Views & All Pieces Frostspire Whip
Level 1451 Item


All Items in This Group
Each row shows the level of the individual item. Identical names may refer to different variants.
| Icon | Item | Slot | Requirement |
|---|---|---|---|
| Frostspire WhipID 19209 | Weapon | Level 145 |
Views & All Pieces
WhipsNightreaver Whip
Level 1657 Pieces / Variants
Views & All Pieces Nightreaver Whip
Level 1657 Pieces / Variants


All Items in This Group
Each row shows the level of the individual item. Identical names may refer to different variants.
| Icon | Item | Slot | Requirement |
|---|---|---|---|
| Nightreaver WhipID 19210 | Weapon | Level 165 | |
| Anticipating Nightreaver WhipID 19211 | Weapon | Level 165 | |
| Nightreaver Whip of GuardID 19212 | Weapon | Level 165 | |
| Masterpiece Nightreaver WhipID 19213 | Weapon | Level 165 | |
| Great Masterpiece Nightreaver WhipID 19214 | Weapon | Level 165 | |
| Skillful Nightreaver WhipID 19215 | Weapon | Level 165 | |
| Great Skillful Nightreaver WhipID 19216 | Weapon | Level 165 |
Views & All Pieces
WhipsAzurefang Whip
Level 1733 Pieces / Variants
Views & All Pieces Azurefang Whip
Level 1733 Pieces / Variants


All Items in This Group
Each row shows the level of the individual item. Identical names may refer to different variants.
| Icon | Item | Slot | Requirement |
|---|---|---|---|
| Azurefang WhipID 19217 | Weapon | Level 173 | |
| Arcane Tide WhipID 19218 | Weapon | Level 173 | |
| Aetherlash WhipID 19219 | Weapon | Level 173 |
Views & All Pieces
WhipsBlazefang Whip
Level 175–1803 Pieces / Variants
Views & All Pieces Blazefang Whip
Level 175–1803 Pieces / Variants


All Items in This Group
Each row shows the level of the individual item. Identical names may refer to different variants.
| Icon | Item | Slot | Requirement |
|---|---|---|---|
| Blazefang WhipID 19220 | Weapon | Level 175 | |
| Flarebrand WhipID 19221 | Weapon | Level 175 | |
| Cinderlash WhipID 19222 | Weapon | Level 180 |
Views & All Pieces
WhipsDilamun's Whip of Theoricus
Level 177–1822 Pieces / Variants
Views & All Pieces Dilamun's Whip of Theoricus
Level 177–1822 Pieces / Variants


All Items in This Group
Each row shows the level of the individual item. Identical names may refer to different variants.
| Icon | Item | Slot | Requirement |
|---|---|---|---|
| Dilamun's WhipID 19350 | Weapon | Level 177 | |
| Dilamun's Whip of TheoricusID 19349 | Weapon | Level 182 |
Views & All Pieces
WhipsKailux's Whip of Honorise
Level 177–2104 Pieces / Variants
Views & All Pieces Kailux's Whip of Honorise
Level 177–2104 Pieces / Variants


All Items in This Group
Each row shows the level of the individual item. Identical names may refer to different variants.
| Icon | Item | Slot | Requirement |
|---|---|---|---|
| Kailux's WhipID 19373 | Weapon | Level 177 | |
| Kailux's Whip of HonoriseID 19372 | Weapon | Level 182 | |
| Accuracy Whip of Eternal WoodsID 19585 | Weapon | Level 210 | |
| Avoidance Whip of Eternal WoodsID 20376 | Weapon | Level 210 |
Views & All Pieces
WhipsGuardian's Dilamun Huntress Whip
Level 1851 Item
Views & All Pieces Guardian's Dilamun Huntress Whip
Level 1851 Item


All Items in This Group
Each row shows the level of the individual item. Identical names may refer to different variants.
| Icon | Item | Slot | Requirement |
|---|---|---|---|
| Guardian's Dilamun Huntress WhipID 19351 | Weapon | Level 185 |
Views & All Pieces
WhipsBriar Whip
Level 1903 Pieces / Variants
Views & All Pieces Briar Whip
Level 1903 Pieces / Variants


All Items in This Group
Each row shows the level of the individual item. Identical names may refer to different variants.
| Icon | Item | Slot | Requirement |
|---|---|---|---|
| Briar WhipID 19223 | Weapon | Level 190 | |
| Wildvine WhipID 19224 | Weapon | Level 190 | |
| Thornbinder WhipID 19225 | Weapon | Level 190 |
Views & All Pieces
WhipsAscendant of Woods Whip
Level 2001 Item
Views & All Pieces Ascendant of Woods Whip
Level 2001 Item


All Items in This Group
Each row shows the level of the individual item. Identical names may refer to different variants.
| Icon | Item | Slot | Requirement |
|---|---|---|---|
| Ascendant of Woods WhipID 19777 | Weapon | Level 200 |
Views & All Pieces
Fishing RodsHuntress Apprentice Rod
Fishing Level 11 Item
Views & All Pieces Huntress Apprentice Rod
Fishing Level 11 Item


The level shown for these fishing rods is the required Fishing Level.
All Items in This Group
Each row shows the level of the individual item. Identical names may refer to different variants.
| Icon | Item | Slot | Requirement |
|---|---|---|---|
| Huntress Apprentice RodID 20067 | Fishing Rod | Fishing Level 1 |
Views & All Pieces
Fishing RodsHuntress Journeyman Rod
Fishing Level 31 Item
Views & All Pieces Huntress Journeyman Rod
Fishing Level 31 Item


The level shown for these fishing rods is the required Fishing Level.
All Items in This Group
Each row shows the level of the individual item. Identical names may refer to different variants.
| Icon | Item | Slot | Requirement |
|---|---|---|---|
| Huntress Journeyman RodID 20077 | Fishing Rod | Fishing Level 3 |
Views & All Pieces
Fishing RodsHuntress Deepwater Rod
Fishing Level 71 Item
Views & All Pieces Huntress Deepwater Rod
Fishing Level 71 Item


The level shown for these fishing rods is the required Fishing Level.
All Items in This Group
Each row shows the level of the individual item. Identical names may refer to different variants.
| Icon | Item | Slot | Requirement |
|---|---|---|---|
| Huntress Deepwater RodID 20087 | Fishing Rod | Fishing Level 7 |
Views & All Pieces
Fishing RodsHuntress Expedition Rod
Fishing Level 12–172 Pieces / Variants
Views & All Pieces Huntress Expedition Rod
Fishing Level 12–172 Pieces / Variants


The level shown for these fishing rods is the required Fishing Level.
All Items in This Group
Each row shows the level of the individual item. Identical names may refer to different variants.
| Icon | Item | Slot | Requirement |
|---|---|---|---|
| Huntress Expedition RodID 20097 | Fishing Rod | Fishing Level 12 | |
| Huntress Master RodID 20107 | Fishing Rod | Fishing Level 17 |
Views & All Pieces
CostumesHuntress Greek
No Minimum Level6 Pieces / Variants
Views & All Pieces Huntress Greek
No Minimum Level6 Pieces / Variants


All Items in This Group
Each row shows the level of the individual item. Identical names may refer to different variants.
| Icon | Item | Slot | Requirement |
|---|---|---|---|
| Huntress Greek HatID 19258 | Head | No Minimum Level | |
| Huntress Greek ArmorID 19254 | Chest | No Minimum Level | |
| Greek Costume (H)ID 19259 | Chest | No Minimum Level | |
| Huntress Greek PantsID 19255 | Legs | No Minimum Level | |
| Huntress Greek GlovesID 19256 | Hands | No Minimum Level | |
| Huntress Greek BootsID 19257 | Feet | No Minimum Level |
Views & All Pieces
CostumesHuntress Japanese
No Minimum Level6 Pieces / Variants
Views & All Pieces Huntress Japanese
No Minimum Level6 Pieces / Variants


All Items in This Group
Each row shows the level of the individual item. Identical names may refer to different variants.
| Icon | Item | Slot | Requirement |
|---|---|---|---|
| Huntress Japanese Helmet 2ID 19266 | Head | No Minimum Level | |
| Huntress Japanese Shirt 2ID 19267 | Chest | No Minimum Level | |
| Japanese Costume (H)ID 19271 | Chest | No Minimum Level | |
| Huntress Japanese Pants 2ID 19268 | Legs | No Minimum Level | |
| Huntress Japanese Gloves 2ID 19269 | Hands | No Minimum Level | |
| Huntress Japanese Boots 2ID 19270 | Feet | No Minimum Level |
Views & All Pieces
CostumesHuntress Pirate
No Minimum Level6 Pieces / Variants
Views & All Pieces Huntress Pirate
No Minimum Level6 Pieces / Variants


All Items in This Group
Each row shows the level of the individual item. Identical names may refer to different variants.
| Icon | Item | Slot | Requirement |
|---|---|---|---|
| Huntress Pirate HatID 19236 | Head | No Minimum Level | |
| Huntress Pirate JacketID 19237 | Chest | No Minimum Level | |
| Pirate Costume Set [H]ID 19241 | Chest | No Minimum Level | |
| Huntress Pirate PantsID 19238 | Legs | No Minimum Level | |
| Huntress Pirate GlovesID 19239 | Hands | No Minimum Level | |
| Huntress Pirate BootsID 19240 | Feet | No Minimum Level |
Views & All Pieces
CostumesHuntress Police
No Minimum Level6 Pieces / Variants
Views & All Pieces Huntress Police
No Minimum Level6 Pieces / Variants


All Items in This Group
Each row shows the level of the individual item. Identical names may refer to different variants.
| Icon | Item | Slot | Requirement |
|---|---|---|---|
| Huntress Police CapID 19246 | Head | No Minimum Level | |
| Huntress Police ShirtID 19242 | Chest | No Minimum Level | |
| Police Uniform (H)ID 19247 | Chest | No Minimum Level | |
| Huntress Police ShortsID 19243 | Legs | No Minimum Level | |
| Huntress Police GlovesID 19244 | Hands | No Minimum Level | |
| Huntress Police BootsID 19245 | Feet | No Minimum Level |
Views & All Pieces
CostumesHuntress Western
No Minimum Level6 Pieces / Variants
Views & All Pieces Huntress Western
No Minimum Level6 Pieces / Variants


All Items in This Group
Each row shows the level of the individual item. Identical names may refer to different variants.
| Icon | Item | Slot | Requirement |
|---|---|---|---|
| Huntress Western HatID 19234 | Head | No Minimum Level | |
| Huntress Western JacketID 19230 | Chest | No Minimum Level | |
| Western Costume (H)ID 19235 | Chest | No Minimum Level | |
| Huntress Western PantsID 19231 | Legs | No Minimum Level | |
| Huntress Western GlovesID 19232 | Hands | No Minimum Level | |
| Huntress Western BootsID 19233 | Feet | No Minimum Level |
Views & All Pieces
CostumesHuntress Zorro
No Minimum Level6 Pieces / Variants
Views & All Pieces Huntress Zorro
No Minimum Level6 Pieces / Variants


All Items in This Group
Each row shows the level of the individual item. Identical names may refer to different variants.
| Icon | Item | Slot | Requirement |
|---|---|---|---|
| Huntress Zorro HatID 19281 | Head | No Minimum Level | |
| Huntress Zorro JacketID 19277 | Chest | No Minimum Level | |
| Zorro Costume (H)ID 19282 | Chest | No Minimum Level | |
| Huntress Zorro PantsID 19278 | Legs | No Minimum Level | |
| Huntress Zorro GlovesID 19279 | Hands | No Minimum Level | |
| Huntress Zorro BootsID 19280 | Feet | No Minimum Level |
Views & All Pieces
CostumesHuntress's German
No Minimum Level6 Pieces / Variants
Views & All Pieces Huntress's German
No Minimum Level6 Pieces / Variants


All Items in This Group
Each row shows the level of the individual item. Identical names may refer to different variants.
| Icon | Item | Slot | Requirement |
|---|---|---|---|
| Huntress's German HatID 19264 | Head | No Minimum Level | |
| Huntress's German ArmorID 19260 | Chest | No Minimum Level | |
| German Costume (H)ID 19265 | Chest | No Minimum Level | |
| Huntress's German PantsID 19261 | Legs | No Minimum Level | |
| Huntress's German GlovesID 19262 | Hands | No Minimum Level | |
| Huntress's German BootsID 19263 | Feet | No Minimum Level |
Views & All Pieces
CostumesHuntress's Heavy Metal
No Minimum Level6 Pieces / Variants
Views & All Pieces Huntress's Heavy Metal
No Minimum Level6 Pieces / Variants


All Items in This Group
Each row shows the level of the individual item. Identical names may refer to different variants.
| Icon | Item | Slot | Requirement |
|---|---|---|---|
| Huntress's Heavy Metal SunglassesID 19287 | Head | No Minimum Level | |
| Huntress's Heavy Metal TopID 19283 | Chest | No Minimum Level | |
| Heavy Metal Costume (H)ID 19318 | Chest | No Minimum Level | |
| Huntress's Heavy Metal PantsID 19284 | Legs | No Minimum Level | |
| Huntress's Heavy Metal GlovesID 19285 | Hands | No Minimum Level | |
| Huntress's Heavy Metal BootsID 19286 | Feet | No Minimum Level |
Views & All Pieces
CostumesLegendary Fisher
No Minimum Level5 Pieces / Variants
Views & All Pieces Legendary Fisher
No Minimum Level5 Pieces / Variants


All Items in This Group
Each row shows the level of the individual item. Identical names may refer to different variants.
| Icon | Item | Slot | Requirement |
|---|---|---|---|
| Legendary Fisher Hat (Huntress)ID 20225 | Head | No Minimum Level | |
| Legendary Fisher Coat (Huntress)ID 20226 | Chest | No Minimum Level | |
| Legendary Fisher Pants (Huntress)ID 20227 | Legs | No Minimum Level | |
| Legendary Fisher Gloves (Huntress)ID 20228 | Hands | No Minimum Level | |
| Legendary Fisher Boots (Huntress)ID 20229 | Feet | No Minimum Level |
Views & All Pieces
CostumesLoyalty VIII - Blossom
No Minimum Level5 Pieces / Variants
Views & All Pieces Loyalty VIII - Blossom
No Minimum Level5 Pieces / Variants


All Items in This Group
Each row shows the level of the individual item. Identical names may refer to different variants.
| Icon | Item | Slot | Requirement |
|---|---|---|---|
| Loyalty VIII - Blossom: Flower Crown (Huntress)ID 20325 | Head | No Minimum Level | |
| Loyalty VIII - Blossom: Top (Huntress)ID 20326 | Chest | No Minimum Level | |
| Loyalty VIII - Blossom: Skirt (Huntress)ID 20327 | Legs | No Minimum Level | |
| Loyalty VIII - Blossom: Hands (Huntress)ID 20328 | Hands | No Minimum Level | |
| Loyalty VIII - Blossom: Boots (Huntress)ID 20329 | Feet | No Minimum Level |
Views & All Pieces
CostumesVampire
No Minimum Level5 Pieces / Variants
Views & All Pieces Vampire
No Minimum Level5 Pieces / Variants


All Items in This Group
Each row shows the level of the individual item. Identical names may refer to different variants.
| Icon | Item | Slot | Requirement |
|---|---|---|---|
| Vampire Hair (Huntress)ID 20382 | Head | No Minimum Level | |
| Vampire Corset (Huntress)ID 20383 | Chest | No Minimum Level | |
| Vampire Pants (Huntress)ID 20384 | Legs | No Minimum Level | |
| Vampire Hands (Huntress)ID 20385 | Hands | No Minimum Level | |
| Vampire Boots (Huntress)ID 20386 | Feet | No Minimum Level |
Views & All Pieces
Costumes[Castellan Guild] Huntress's Chaos
No Minimum Level5 Pieces / Variants
Views & All Pieces [Castellan Guild] Huntress's Chaos
No Minimum Level5 Pieces / Variants
![[Castellan Guild] Huntress's Chaos – Front View](/en/last-chaos/episode-5/guide/Medien/Huntress/Assets/Equipment/wh_set_castellan_copper_front.png)
![[Castellan Guild] Huntress's Chaos – Back View](/en/last-chaos/episode-5/guide/Medien/Huntress/Assets/Equipment/wh_set_castellan_copper_back.png)
All Items in This Group
Each row shows the level of the individual item. Identical names may refer to different variants.
| Icon | Item | Slot | Requirement |
|---|---|---|---|
| [Castellan Guild] Huntress's Chaos HelmetID 19329 | Head | No Minimum Level | |
| [Castellan Guild] Huntress's Chaos ArmorID 19330 | Chest | No Minimum Level | |
| [Castellan Guild] Huntress's Chaos SkirtID 19331 | Legs | No Minimum Level | |
| [Castellan Guild] Huntress's Chaos GlovesID 19332 | Hands | No Minimum Level | |
| [Castellan Guild] Huntress's Chaos BootsID 19333 | Feet | No Minimum Level |
Views & All Pieces
Costumes[Castellan Guild] Huntress's Kandant
No Minimum Level5 Pieces / Variants
Views & All Pieces [Castellan Guild] Huntress's Kandant
No Minimum Level5 Pieces / Variants
![[Castellan Guild] Huntress's Kandant – Front View](/en/last-chaos/episode-5/guide/Medien/Huntress/Assets/Equipment/wh_set_castellan_silver_front.png)
![[Castellan Guild] Huntress's Kandant – Back View](/en/last-chaos/episode-5/guide/Medien/Huntress/Assets/Equipment/wh_set_castellan_silver_back.png)
All Items in This Group
Each row shows the level of the individual item. Identical names may refer to different variants.
| Icon | Item | Slot | Requirement |
|---|---|---|---|
| [Castellan Guild] Huntress's Kandant HelmetID 19334 | Head | No Minimum Level | |
| [Castellan Guild] Huntress's Kandant ArmorID 19335 | Chest | No Minimum Level | |
| [Castellan Guild] Huntress's Kandant SkirtID 19336 | Legs | No Minimum Level | |
| [Castellan Guild] Huntress's Kandant GlovesID 19337 | Hands | No Minimum Level | |
| [Castellan Guild] Huntress's Kandant BootsID 19338 | Feet | No Minimum Level |
Views & All Pieces
Costumes[Castellan] Huntress's Kandant
No Minimum Level5 Pieces / Variants
Views & All Pieces [Castellan] Huntress's Kandant
No Minimum Level5 Pieces / Variants
![[Castellan] Huntress's Kandant – Front View](/en/last-chaos/episode-5/guide/Medien/Huntress/Assets/Equipment/wh_set_castellan_red_front.png)
![[Castellan] Huntress's Kandant – Back View](/en/last-chaos/episode-5/guide/Medien/Huntress/Assets/Equipment/wh_set_castellan_red_back.png)
All Items in This Group
Each row shows the level of the individual item. Identical names may refer to different variants.
| Icon | Item | Slot | Requirement |
|---|---|---|---|
| [Castellan] Huntress's Kandant HelmetID 19319 | Head | No Minimum Level | |
| [Castellan] Huntress's Kandant ArmorID 19320 | Chest | No Minimum Level | |
| [Castellan] Huntress's Kandant SkirtID 19321 | Legs | No Minimum Level | |
| [Castellan] Huntress's Kandant GlovesID 19322 | Hands | No Minimum Level | |
| [Castellan] Huntress's Kandant BootsID 19323 | Feet | No Minimum Level |
Views & All Pieces
Costumes[Castellan] Huntress's Sylvalis
No Minimum Level10 Pieces / Variants
Views & All Pieces [Castellan] Huntress's Sylvalis
No Minimum Level10 Pieces / Variants
![[Castellan] Huntress's Sylvalis – Front View](/en/last-chaos/episode-5/guide/Medien/Huntress/Assets/Equipment/wh_set_castellan_green_front.png)
![[Castellan] Huntress's Sylvalis – Back View](/en/last-chaos/episode-5/guide/Medien/Huntress/Assets/Equipment/wh_set_castellan_green_back.png)
All Items in This Group
Each row shows the level of the individual item. Identical names may refer to different variants.
| Icon | Item | Slot | Requirement |
|---|---|---|---|
| [Castellan] Huntress's Sylvalis HelmetID 19653 | Head | No Minimum Level | |
| [Castellan Guild] Huntress's Sylvalis HelmetID 19693 | Head | No Minimum Level | |
| [Castellan] Huntress's Sylvalis ArmorID 19654 | Chest | No Minimum Level | |
| [Castellan Guild] Huntress's Sylvalis ArmorID 19694 | Chest | No Minimum Level | |
| [Castellan] Huntress's Sylvalis SkirtID 19655 | Legs | No Minimum Level | |
| [Castellan Guild] Huntress's Sylvalis SkirtID 19695 | Legs | No Minimum Level | |
| [Castellan] Huntress's Sylvalis GlovesID 19656 | Hands | No Minimum Level | |
| [Castellan Guild] Huntress's Sylvalis GlovesID 19696 | Hands | No Minimum Level | |
| [Castellan] Huntress's Sylvalis BootsID 19657 | Feet | No Minimum Level | |
| [Castellan Guild] Huntress's Sylvalis BootsID 19697 | Feet | No Minimum Level |
Views & All Pieces
Costumes[Castle Owner] Chaos
No Minimum Level5 Pieces / Variants
Views & All Pieces [Castle Owner] Chaos
No Minimum Level5 Pieces / Variants
![[Castle Owner] Chaos – Front View](/en/last-chaos/episode-5/guide/Medien/Huntress/Assets/Equipment/wh_set_castellan_front.png)
![[Castle Owner] Chaos – Back View](/en/last-chaos/episode-5/guide/Medien/Huntress/Assets/Equipment/wh_set_castellan_back.png)
All Items in This Group
Each row shows the level of the individual item. Identical names may refer to different variants.
| Icon | Item | Slot | Requirement |
|---|---|---|---|
| [Castle Owner] Chaos Helmet - HuntressID 19324 | Head | No Minimum Level | |
| [Castle Owner] Chaos Armor - HuntressID 19325 | Chest | No Minimum Level | |
| [Castle Owner] Chaos Leggings - HuntressID 19326 | Legs | No Minimum Level | |
| [Castle Owner] Chaos Gauntlets - HuntressID 19327 | Hands | No Minimum Level | |
| [Castle Owner] Chaos Boots - HuntressID 19328 | Feet | No Minimum Level |
Views & All Pieces
Costumes[Huntress] Matsuri
No Minimum Level6 Pieces / Variants
Views & All Pieces [Huntress] Matsuri
No Minimum Level6 Pieces / Variants
![[Huntress] Matsuri – Front View](/en/last-chaos/episode-5/guide/Medien/Huntress/Assets/Equipment/wh_set_matsuri_front.png)
![[Huntress] Matsuri – Back View](/en/last-chaos/episode-5/guide/Medien/Huntress/Assets/Equipment/wh_set_matsuri_back.png)
All Items in This Group
Each row shows the level of the individual item. Identical names may refer to different variants.
| Icon | Item | Slot | Requirement |
|---|---|---|---|
| [Huntress] Matsuri HelmID 19276 | Head | No Minimum Level | |
| [Huntress] Matsuri TopID 19272 | Chest | No Minimum Level | |
| Matsuri Costume (H)ID 19317 | Chest | No Minimum Level | |
| [Huntress] Matsuri BottomsID 19273 | Legs | No Minimum Level | |
| [Huntress] Matsuri GlovesID 19274 | Hands | No Minimum Level | |
| [Huntress] Matsuri ShoesID 19275 | Feet | No Minimum Level |
Views & All Pieces
CostumesHuntress Samurai
Various Levels up to 176 Pieces / Variants
Views & All Pieces Huntress Samurai
Various Levels up to 176 Pieces / Variants


All Items in This Group
Each row shows the level of the individual item. Identical names may refer to different variants.
| Icon | Item | Slot | Requirement |
|---|---|---|---|
| Samurai Costume (H)ID 19253 | Chest | No Minimum Level | |
| Huntress Samurai GlovesID 19251 | Hands | Level 15 | |
| Huntress Samurai ShirtID 19249 | Chest | Level 16 | |
| Huntress Samurai SkirtID 19250 | Legs | Level 16 | |
| Huntress Samurai CircletID 19248 | Head | Level 17 | |
| Huntress Samurai BootsID 19252 | Feet | Level 17 |
Views & All Pieces
Headwear & Other AppearancesCarnival Mask (H)
No Minimum Level1 Item
Views & All Pieces Carnival Mask (H)
No Minimum Level1 Item


All Items in This Group
Each row shows the level of the individual item. Identical names may refer to different variants.
| Icon | Item | Slot | Requirement |
|---|---|---|---|
| Carnival Mask (H)ID 19290 | Head | No Minimum Level |
Views & All Pieces
Headwear & Other AppearancesGhost Mask (H)
No Minimum Level1 Item
Views & All Pieces Ghost Mask (H)
No Minimum Level1 Item


All Items in This Group
Each row shows the level of the individual item. Identical names may refer to different variants.
| Icon | Item | Slot | Requirement |
|---|---|---|---|
| Ghost Mask (H)ID 19305 | Head | No Minimum Level |
Views & All Pieces
Headwear & Other AppearancesJason Mask (H)
No Minimum Level1 Item
Views & All Pieces Jason Mask (H)
No Minimum Level1 Item


All Items in This Group
Each row shows the level of the individual item. Identical names may refer to different variants.
| Icon | Item | Slot | Requirement |
|---|---|---|---|
| Jason Mask (H)ID 19306 | Head | No Minimum Level |
Views & All Pieces
Headwear & Other AppearancesPhoenix Helmet (H)
No Minimum Level1 Item
Views & All Pieces Phoenix Helmet (H)
No Minimum Level1 Item


All Items in This Group
Each row shows the level of the individual item. Identical names may refer to different variants.
| Icon | Item | Slot | Requirement |
|---|---|---|---|
| Phoenix Helmet (H)ID 19191 | Head | No Minimum Level |
Views & All Pieces
Headwear & Other AppearancesPirate Hat (H)
No Minimum Level1 Item
Views & All Pieces Pirate Hat (H)
No Minimum Level1 Item


All Items in This Group
Each row shows the level of the individual item. Identical names may refer to different variants.
| Icon | Item | Slot | Requirement |
|---|---|---|---|
| Pirate Hat (H)ID 19309 | Head | No Minimum Level |
Views & All Pieces
Headwear & Other AppearancesScream Mask (H)
No Minimum Level1 Item
Views & All Pieces Scream Mask (H)
No Minimum Level1 Item


All Items in This Group
Each row shows the level of the individual item. Identical names may refer to different variants.
| Icon | Item | Slot | Requirement |
|---|---|---|---|
| Scream Mask (H)ID 19307 | Head | No Minimum Level |
Views & All Pieces
Headwear & Other AppearancesSunglass - Huntress
No Minimum Level1 Item
Views & All Pieces Sunglass - Huntress
No Minimum Level1 Item


All Items in This Group
Each row shows the level of the individual item. Identical names may refer to different variants.
| Icon | Item | Slot | Requirement |
|---|---|---|---|
| Sunglass - HuntressID 19316 | Head | No Minimum Level |
Views & All Pieces
Headwear & Other AppearancesVenetian Mask (H)
No Minimum Level1 Item
Views & All Pieces Venetian Mask (H)
No Minimum Level1 Item


All Items in This Group
Each row shows the level of the individual item. Identical names may refer to different variants.
| Icon | Item | Slot | Requirement |
|---|---|---|---|
| Venetian Mask (H)ID 19308 | Head | No Minimum Level |
Views & All Pieces
Headwear & Other AppearancesWitch Hat (H)
No Minimum Level1 Item
Views & All Pieces Witch Hat (H)
No Minimum Level1 Item


All Items in This Group
Each row shows the level of the individual item. Identical names may refer to different variants.
| Icon | Item | Slot | Requirement |
|---|---|---|---|
| Witch Hat (H)ID 19304 | Head | No Minimum Level |
No matching groups found. Try a different name or choose another category.
This gallery presents 88 groups and 449 named items from the supplied Huntress guide. Variants with the same appearance are grouped together. English item names match the source. The 1 Day Costume and Invisible Helmet entries use item icons. An item appearing here does not confirm which shop, drop or event provides it.
The Elementalist and improved summon control
The Elementalist gains more control over summoned elementals. For each summon, you choose whether it should use its displayed skill automatically. Protection mode lets it defend you, while expanded stat information helps you understand your summons better and adapt them to the fight.
Use summon skills automatically
Right-click the skill icon in the summon window to turn automatic use of that skill on or off. A highlighted icon and its tooltip show whether automation is active. You can still use the skill manually with a left-click.
The elemental uses its enabled skill when the normal requirements are met: its cooldown must be ready, sufficient MP must be available, and skills that require a target need an eligible target within range. The MP cost is still deducted from your character. Choose carefully which summons should use their skills automatically. After a teleport that resets summon controls, enable your preferred automatic skills again.
Let your elementals protect you
The protection mode button allows a summon to respond to attacks against you or against itself. Once it has selected a living, visible enemy, it stays with that target instead of switching immediately after every additional hit. Your elemental can support you while you use your own skills.
Targeting has also been adjusted: invisible enemies are no longer automatically attacked. After using its sleep skill, the wind elemental pauses its normal attacks for as long as the affected monster remains asleep. Its own sleep effect is therefore no longer immediately broken by its next ordinary attack.
Your character's development affects your summons
Your character's active magic attack bonuses, including those from suitable potions, are taken into account by your elementals. Equipment and stat changes also update summons that are already active, making the effects of your character's development visible in their stats.
The tooltip on the elemental icon shows HP, magic attack, physical and magical defense, attack speed, movement speed, attack range and remaining summon duration. Use it to compare your elementals' strengths and see how they develop alongside your character.
New weapons and armor for Levels 200 and 210
All ten classes receive equipment across two further stages of progression: Ascendant Woods around Level 200 and Eternal Woods around Level 210. Each class has its own matching armor and weapons. The previews show complete combinations and their effects so you can explore your next equipment goals.
The labels “200” and “210” refer to the equipment line. Individual armor pieces have different level requirements. Check each piece and its class requirement when assembling your gear. For the Huntress, Thornstalker ranges from Level 198 to 201 and Thorncrown from 207 to 210.
These lines provide new equipment goals on your way to the highest levels. Compare the displayed stats and your skills to decide which weapon and options suit your character. You can then develop eligible items further through the upgrade and refinement systems.
Ascendant Woods armor around Level 200 drops in Sylvalis. Level 200 weapons drop in the Fallen Cathedral. Use the new Platinum Magnifying Glass to identify eligible armor pieces and reveal their hidden seals. Compare the resulting values before deciding which pieces to develop further.
Eternal Woods armor comes from the endgame dungeons available from Level 210. Armor boxes are part of the boss loot in The Molten Abyss, while Deadwind Canyon provides weapon boxes. These boxes contain equipment from the corresponding line. Dungeon roll rules apply to group loot; a particular desired item is not guaranteed.
Eternal Woods has Origin options, adding further stats to consider when planning your equipment. Compare each item's properties before investing materials in it.
Ascendant Woods
The range around Level 200 includes weapons and armor for Titan, Knight, Healer, Mage, Rogue, Sorcerer, NightShadow, EX-Rogue, Archmage and Huntress. Compare your class's designs, colors and weapon effects in the previews.




Eternal Woods
The range around Level 210 continues your equipment progression. The previews show each class with its matching capes and effects. You can equip individual eligible pieces as soon as you meet their respective level requirements.




More weapon variants
The following previews show additional equipped weapons for several classes, including variants that are not the focus of the first set of previews.




Progress to level 210 and beyond
Character progression now reaches Level 210. Levels 191–210 open the path to new equipment and dungeon content. Along the way, EXP requirements for Levels 100–190 have been adjusted.
Ascension evolves
This episode separates the Ascension system from character leveling: you earn Ascension Points separately from normal character EXP. Eligible quests now offer another way to advance your Ascension rank.
Ascension Points appear directly in the rewards of an eligible quest. Ascension must already be unlocked to complete these quests. You can choose tasks that help you continue your ascent, while designated monster rewards remain another source of Ascension Points.
Your separate Ascension bar shows progress towards the next rank. Filling it raises your rank and strengthens Power of Ascension. The system continues to have seven Ascension ranks.
Separate EXP and Ascension storage in EXP pets
Your EXP pets now distinguish between these two forms of progression. They have separate storage for normal character EXP and Ascension Points, each with its own capacity and display.
When you claim the stored amounts, each contributes to the corresponding progression system: normal EXP towards your character level and Ascension Points towards your Ascension rank. You can keep track of both amounts separately.
Conquer dungeons together
The Molten Abyss and Deadwind Canyon offer new challenges from Level 210 on Channel 3. Choose a solo option or group variants for four or eight players. Enemy waves, boss fights with visible warning areas and teamwork are central to these dungeons.
From registration to your first fight
Open the dungeon window and choose a dungeon and variant. It shows the entry requirements, the tickets you need and a preview of the rewards. Create a group room, join a group or enter with a group you have already assembled.
Every participant confirms that they are ready before the run begins. Make sure everyone has the required level, a suitable ticket and a remaining daily entry. Tickets and an entry are consumed when the run starts. Your remaining daily allowance follows the access rules shown in the window.
| Variant | Group composition | Time limit for The Molten Abyss and Deadwind Canyon |
|---|---|---|
| Solo | Enter through the solo option | 35 minutes |
| Four players | 1 tank, 1 healer and 2 damage dealers | 50 minutes |
| Eight players | 1 tank, 1 healer and 6 damage dealers | 50 minutes |
Your available role depends on your class and specialization. Roles remain fixed once the run begins, giving the tank, healer and damage dealers defined places in the team from the start.
Clear waves and read boss attacks
Enemy waves unlock in sequence. Work your way forward, watch the bosses' warning areas and defeat the designated final boss within the time limit. Visible effects on the ground, on your character or above your head warn you about upcoming actions.
In these two dungeons, each death removes ten seconds from the shared remaining time. Resurrection inside the instance is possible, but the time penalty remains. The recall function returns you to the entrance and has a 120-second cooldown.
After a disconnect, you have 120 seconds to return, provided the instance is still active. Accept the re-entry prompt to continue your run.
Distribute loot fairly
Shared loot opens a window with Roll and Pass. Eligible participants have 30 seconds to decide. Rolls range from 1 to 100, and the highest roll wins. Tied highest rolls are resolved randomly between those players. Not responding counts as passing.
Participation in the boss fight determines loot eligibility. In the relevant group dungeons, assigned healers can also qualify by healing damage the boss dealt to other group members. Overhealing, self-healing or simply occupying a healer slot is not enough.
Won items go to your inventory. If it is full or you are offline when the loot is distributed, delivery takes place through Express. Reopen a closed window with pending rolls using /dungeonloot.
Build your own fishing career
Fishing brings its own progression from Fishing Level 1 to 20. Discover fishing areas, develop your fishing equipment and spend skill points to shape your approach. Each catch can move you forward, while special finds such as mythic catches or pirate chests are announced across the server.
Getting started
Equip a suitable fishing rod, bring bait and keep space available in your fishing net. Marked fishing spots appear on the map and radar with their Fishing Level requirements. Visit an eligible area and start casting while out of combat.
Every cast consumes one bait and energy, even if the catch then fails. Without additional bonuses, you have 100 energy, spend 3 energy per cast and regenerate one point every 30 seconds. Fishing equipment and skills can affect these values.
Timing matters when fishing manually
In the minigame, press F when the fish is in the target area. A good hit brings it closer; a perfect hit in the center makes more progress. Misses set you back. The attempt fails after the third miss or when time runs out.
A successful catch with at least one perfect hit and no misses counts as a Perfect catch. It grants 50% additional base fishing EXP and an Angler's Mark as an extra reward. You do not need to hit perfectly every time: complete a clean attempt with at least one perfect hit.
Fish automatically or reel in the catch yourself
Automatic mode handles the catching process and continues after successful catches while bait, energy and net space remain available. For an equivalent catch, it grants 20% of normal base fishing EXP; additional fishing EXP bonuses are then applied. The extra reward for a Perfect catch is available only when fishing manually.
Choose between playing the minigame for more progress through good timing and using the automatic process. Automatic fishing runs while your character is logged in.
Use your catches and develop your skills
Your catches go into a separate fishing net. At Fishingmaster Elias, exchange eligible catches through recipes and improve fishing equipment using the required materials. The recipe window shows the result, quantities needed and requirements.
As your Fishing Level increases, you gain skill points. Spend them on options such as net capacity, minigame time, energy management, fishing stats or fishing EXP. Higher Fishing Levels unlock further areas with their own catches. Check the required Fishing Level on rods, nets and fishing hats as well.
Two new companions for your journey
Your fishing career leads to two special companions: the Ancient Mire Toad and the Abyssal Hydra. The toad stands out with its large eyes, while the many-headed hydra brings a very different presence. See their idle animations below.
Obtain these companions through fishing and its associated item collections. For Call of the Swamp Warden, collect Angler's Marks to earn the toad's collar. This unlocks Legacy of the Primordial Waters, which requires more marks and Leviathan Eels for the Abyssal Hydra's collar. Each collection shows the quantities needed.
The collar's associated quest first takes you to Lorein, then to Animal Trainer Noom in Randol, where you receive your companion. The Abyssal Hydra can also serve as a mount, while the Ancient Mire Toad is a non-riding companion. Fishing gives you another goal whose reward joins you on your travels.
Runes for your playstyle
From character level 210, runes give you another way to specialize your character. Depending on the rune, you can improve stats such as HP, accuracy, evasion, attributes, movement speed or specific resistances. You choose the combination that complements your equipment and skills.
You farm runes through the new dungeon system. Your dungeon runs also help you collect suitable runes for your setup and build up materials for future fusions. Over time, you can use your finds to develop a combination that suits your playstyle.
Main slots, secondary slots and rune pages
A fully unlocked page provides four main slots and eight secondary slots. The same secondary rune type can appear no more than twice on a page. You can prepare and name up to five pages, with additional slots unlocked separately on each page.
Only the active page grants its bonuses. Switching pages, equipping runes and performing fusions must be done outside combat. Each individual rune can be assigned to only one page at a time. Assigning it to another page removes its previous assignment.
This lets you keep different combinations ready—for example, a setup with more HP and resistances for a different role from your preferred offensive setup. The stats that help you most depend on your class and the fight ahead.
Turn three matching runes into a stronger rune
To upgrade a rune, you use three runes of the same type and tier. A successful attempt produces one rune of that type at the next tier. The highest available tier is 5.
| Upgrade | Success Chance |
|---|---|
| Tier 1 → 2 | 60% |
| Tier 2 → 3 | 35% |
| Tier 3 → 4 | 20% |
| Tier 4 → 5 | 10% |
Without protection, a failed attempt consumes all three runes. A Rune Fusion Catalyst preserves them if the upgrade fails. The catalyst is consumed on every attempt and does not increase the success chance. A successful attempt still produces exactly one upgraded rune.
Roll for a different rune type
If you are looking for a different type, you can use three different rune types of the same tier. There is a 75 percent success chance of producing a random rune at that same tier. You cannot choose its type, and the result may be a type you already have.
A catalyst cannot be used for this reroll. If the attempt fails, all three runes are lost. Before confirming, check whether you want to upgrade your runes or roll for a different type.
Developing your equipment
Alongside collecting new weapons and armor, you have several ways to improve suitable items. Upgrades, Origin seals, seal refinement, Reformers and Astrals each serve a different purpose. Start by checking your item's properties, then choose the system that fits it.
The upgrade system from item level 195
For rune ore upgrades on weapons and armor from item level 195, you use the new higher rune ores. What matters is the item's level, not your character's level. Equipment from the Ascendant Woods and Eternal Woods lines also falls into this range.
| Material | What Happens on Success? |
|---|---|
| Higher Purified Rune Ore | The upgrade level increases by exactly 1. |
| Higher Devil Rune Ore | The upgrade level increases by 1, 2 or 3. After a successful attempt, these increases have chances of 60%, 30% and 10%, respectively. |
These materials let you reach a permanent upgrade level of +30. A larger increase from Higher Devil Rune Ore also stops at +30. The size of the increase is determined only after an attempt succeeds; these percentages are therefore not the success chance of the upgrade itself.
The existing regular upgrade rune ores are no longer suitable for items at these higher levels.
Success chances and possible failures
The chance depends on the upgrade level before the attempt. Under the base system, without an upgrade event, attempts with higher rune ores on items currently at +0 through +6 have a 100 percent success chance. Higher Purified Rune Ore therefore takes you safely to +7. The next attempt on an item already at +7 has a base success chance of 88 percent. Each subsequent upgrade level has its own chance, shown in the upgrade window. Upgrade events can increase it.
On attempts that carry a risk, the upgrade level may drop by one, remain unchanged or the item may be destroyed. The two higher rune ores have the same base success chance, but the distribution of failure outcomes is not identical at every level. Check the appropriate protection before attempting to upgrade a valuable item.
Using runes of Protection I and II
The new Rune of Protection I and Rune of Protection II are available for upgrades using the two higher rune ores. Which one you use depends on the item's existing upgrade level before the attempt.
| Rune | Upgrade Level Before the Attempt | If the Item Would Be Destroyed |
|---|---|---|
| I | +3 through +20 | The item and its upgrade level are preserved. |
| II | +21 through +29 | The item is preserved, but its upgrade level resets to +21. |
You do not need protection against destruction for the initial guaranteed attempts.
Both protection runes prevent destruction, but neither prevents a normal loss of one upgrade level. On an item currently at +27, a normal decrease therefore leaves it at +26; destruction prevented by Rune of Protection II leaves it at +21. Even an item at +21 can drop to +20 through a normal decrease.
For an attempt on an item currently at +20, you still use Rune of Protection I. Rune of Protection II becomes the appropriate choice only once the item is at +21. If it drops back to +20, switch back to I for the next attempt.
The rune ore and any added protection rune are consumed on every attempt, including successful ones. The protection rune does not increase the success chance. The protection described here applies to the two higher rune ores.
These materials are consumed when improving your equipment. The main and secondary runes you equip in the separate rune window remain part of a different system.
Origin equipment with up to eight seals
Origin equipment can carry up to eight seals. Check an individual item's properties to see which seals it has. These give you additional stats to consider when comparing equipment and choosing what fits your class and playstyle.
Develop seals through gameplay
Suitable equipped items earn Accessory Points from the combat rewards that grant them. Reaching a threshold adds a random seal. The refinement system supports up to six seals, which can receive a level between 1 and 3 when they are created.
Appropriate consumables let you improve existing seals or remove a selected seal or the most recently added one. Removing a seal can make room for a new random seal later. An improvement is not guaranteed, and the material is consumed even if the attempt fails.
Reroll stats with the Reformer
The Reformer changes the stats of eligible Rare or Origin equipment. Unequip the target item, choose the appropriate Reformer and use the required Platinum Magnifying Glass items. Depending on the reform, using more glasses improves seal chances or affects the possible stat range. Even the maximum amount does not guarantee a perfect result.
With Premium Plus, you can restore the saved state from before the same item's most recent reform once. This requires ten Platinum Magnifying Glass items. Another reform attempt replaces the previously saved state. After each result, consider whether you want to keep it, restore the previous state or reform the item again.
Facet your Astral and choose each attempt
An Astral has two positive stats and one negative stat. When faceting it, you choose one of these three rows. Your aim is to develop the positive stats while keeping the drawback as low as possible.
All rows share the same displayed chance. It starts at 75 percent, drops by ten percentage points after a success and rises by ten percentage points after a failure. It stays between 25 and 75 percent. The order of your attempts therefore matters: a higher chance is useful for a positive row, while a lower chance helps you limit the negative stat.
Each attempt costs one million gold. The number of available attempts depends on the Astral. You can equip it and benefit from its final stats only after completing all attempts in all three rows.
New titles and visible achievements
New titles put your achievements on display and, depending on the title, grant additional character bonuses. They give your progress in affinities, collections, fishing and class rankings a distinctive look. The previews show their effects directly on a character.
Elderwood's Spirit and Elderwood's Soul are rewards from the Elderwood Dynasty affinity. They support PvE damage, movement speed and gold gained; Elderwood's Soul also provides an attack bonus. Working on this affinity therefore gives you a title to pursue that combines appearance with character progression.
Affinity Grandmaster is available through The One Who Stayed collection and its prerequisites. Its bonuses cover HP, accuracy, evasion, stone resistance and PvP damage absorption. This gives it a different focus from the two Elderwood titles.

Your achievements by the water also earn their own titles. The four regional fishing collections for Juno, Straya, Alber and Sylvalis each require the fish species from that region and reward you with a regional title. Once you complete all four, you can fulfill the overall collection for Master Angler of Iris. This title grants PvE damage absorption and bonuses to gold gained and movement speed.
Highest Level for Huntress is one of the rewards from the Huntress class rankings. The title has its own glowing effect and lasts seven days, making it a visible sign of a place among the class leaders.

Other new titles draw on dungeon and fishing themes, including Echoes of the Fallen Cathedral, The Last Warden of Sylvalis, Treasure Hunter and Mooncatcher of Sylvalis. They add more options even without their own effect animation.
Playing together and sharing EXP
Your choice of group also determines how your character EXP is shared. A regular party using equal distribution receives a ten percent party bonus. A fellowship using equal distribution receives no additional group bonus.
In combat mode, regular parties and fellowships follow the same rules: a ten percent base bonus, plus five percentage points for each eligible member who has landed the final hit on an EXP-granting monster within the last 30 seconds. At most three members count, bringing the maximum bonus to 25 percent. Multiple kills by the same player do not count that player more than once.
Your damage to the monster determines your share
In combat parties and combat fellowships, character EXP is distributed entirely according to the damage dealt to that particular monster. A player who deals no damage to it receives no character EXP from it. This calculation uses the levels of the members who actually contributed damage.
The final hit therefore determines the temporary activity bonus, while your damage to the current monster determines your share of its EXP. SP, Accessory and Ascension rewards have their own distribution rules.
Support also has a role
World boss rewards take damage contribution into account. Clerics and Templars can also qualify through their group's contribution. P2 pets can contribute group buffs and passive bonuses through skills designed for that purpose. The support your pet provides depends on its own abilities.
Costumes, emotes and Loyalty
In the Costume Shop, you can browse offers, filter by pieces and preview suitable items on your character. The preview helps you try out different combinations. A separate selection of emotes gives your character more ways to express themselves, while Sorcerers can also choose from suitable transformation skins.
Combine a new look with your Loyalty bonuses
Loyalty Transfer lets you move the bonuses from an eligible costume piece to another compatible piece or to the corresponding slot of a set. Both items must match your class and the same equipment slot, and both must be unequipped. The target must not already have an active Loyalty bonus.
- Assign your existing costume piece as the source and your chosen piece as the target.
- Check the displayed result in the preview.
- Confirm the transfer once the bonus and target are correct.
The bonus moves from the old piece to the new one. Its existing binding restrictions are retained, and transferring a timed bonus does not give it a fresh duration. This lets you change your appearance while continuing to use your existing Loyalty bonuses on a suitable new piece.
Eligible costume sets can also be split into five individual pieces. Make sure you have five free inventory slots. You can then use the pieces separately and combine them with other compatible costume pieces.
Act before your C2 costumes expire
A red system message identifies any affected timed C2 item with no more than 24 hours remaining. The check covers both equipped pieces and eligible items in your inventory. This gives you time to consider an extension or a replacement before the item expires.
Trading while you are offline
An NPC Shop lets you offer items for sale while your character is offline. You need active offline shop access and an approved location within a suitable peaceful area.
When setting up the shop, you choose your items and set their prices. The shop NPC then handles sales. Shop Search finds both regular personal shops and NPC Shops, helping buyers search for your offers. Your sales proceeds are delivered through Express.
Before opening your shop, check the quantities, prices and properties of the items you are offering. Displayed Astral, seal and Rare stats help when comparing equipment. Express also delivers other rewards, such as dungeon loot you have won when your inventory is full.
PvP and PvE rankings
The PvP rankings and PvE rankings give you two different ways to compare your progress with other players. From the quick menu, open PvP Ranking for the PvP standings or Ranking for the PvE standings. Both views let you switch between the overall standings and individual classes, including the Huntress.
PvP points from qualifying victories
PvP has weekly and monthly rankings. A qualifying victory earns you one point, while a qualifying defeat deducts one point. Your total cannot fall below zero. Your position therefore reflects how successfully you compete over the relevant period.
Not every defeated character awards ranking points. Guild members and opponents more than 15 levels below you do not award points. Repeated victories over the same opponent also stop counting. This keeps the rankings based on qualifying encounters rather than allowing players to raise their scores indefinitely against the same opponents.
Clerics can also participate through their group: if there is exactly one nearby Cleric in the winner's party or Fellowship, a qualifying victory can also be credited to that Cleric, provided they meet the scoring requirements themselves. Nearby Clerics on the losing side can also lose a point.
The standings are updated hourly. The weekly ranking ends when the new week begins on Monday, and the monthly ranking ends at the start of the next month. Both use server time. Once the winners have been determined, points for that ranking period start again from zero.
The top three players in the completed overall weekly ranking each receive a PvP title valid for seven days. The first-place player also becomes the Weekly PvP Hero. The top three players in the completed overall monthly ranking receive reward boxes. The class filter helps you compare yourself with others in your class; these PvP rewards are based on the overall standings.
Monthly reward boxes are delivered through Express. Collect the delivery within seven days, before its collection period expires.
PvE rankings based on your equipment
In the PvE rankings, your equipment rating—Gearscore—comes first. If Gearscore is tied, character level is the next deciding factor, followed by normal character EXP. Ascension Points are not used in this ordering.
Gearscore counts your equipped regular gear, including accessories and your back-slot item. Item levels, actual enhancement levels on weapons and armor, sockets, and relevant equipment options contribute to the rating. Astral Stones have their own contribution to the score. Items in your bag inventory and C2 costume slots do not increase this ranking value.
The PvE rankings therefore reflect your equipment and character development. They do not count monster kills. To improve your position, work on the equipment included in the score and compare its properties.
The PvE ranking is rebuilt every Monday at 06:00 server time. It uses the equipment saved at that time and remains a snapshot until the next evaluation. Equipping a new item therefore does not immediately change your displayed ranking position.
The overall winner and the leading players in each class receive PvE titles valid for seven days. The overall winner also becomes the Weekly PvE Hero. Weekly Hero statues display the honored characters and their equipment for other players to see.
Guilds, alliances, and the battle for Sylvalis
Guilds gain shared tasks, with progress tracked in the guild window. There, you can see which Guild Quests are available, how far your guild has progressed, and which rewards they offer. Tasks that follow a daily or weekly schedule give you shared goals for your time in the game.
Guild Alliances let you join forces with other guilds. Use alliance chat to coordinate and organize activities together. You can also mark enemy guilds, keeping those relationships visible during everyday guild play.
Guild points and guild skill costs
Previously farmed Guild Points have been reduced to 100,000 points. The costs of using Guild Skills have also been adjusted. When planning your guild activities, check the displayed cost of each skill so you can spend your points on the effects you want.
Eight active Guild Skills now consume fewer Guild Points when used. Seven of them cost one tenth of their previous amount. For example, Guild Honor Wall at rank 1 now costs 50 rather than 500 Guild Points. For Guild SP Time, the cost per use falls from 600 to 15 at rank 1, from 700 to 20 at rank 2, and from 1,000 to 30 at rank 3.
This makes it easier to use these Guild Skills regularly during group activities. These reductions apply to the cost per use. Check the relevant rank for the requirements and materials needed to learn or improve a Guild Skill.
In Sylvalis sieges, planning and teamwork take center stage. Score displays and statistics help guilds and players follow the battle, including Guild Points, kills, and deaths. During registration, your guild leader can withdraw your guild's entry at the siege NPC if you can no longer take part.
Guild, PvP, and PvE rankings provide further ways to compare progress. Gearscore shows an equipment rating, while the Weekly Hero statue presents the honored character wearing their gear. This makes your progress visible to other players, too.
Quests and collections for your next goals
New quests accompany the episode and the Huntress's journey. The quest window shows objectives and rewards, including Ascension Points for eligible quests. Themed item collections give you more rewards to work towards by gathering the required items.
Choose your next goals based on the requirements and rewards shown. Fishing collections, for example, lead to regional titles and the two new companions. You can direct your catches toward a reward that interests you.
Plan events and enjoy them together
The Event Calendar lists events on the day they start. Select a day to see which activities begin then. Event details provide a description and duration so you can plan your playtime around them.
This helps you keep track of the start of EXP, SP, gold, drop, companion EXP, and Affinity events. Enhancement and jewel events can also be announced there. Always check the dates and bonuses displayed for each event.
System messages accompany announced activities before they start, when they begin, and when they end. In the OX Quiz, you answer questions and try to survive the scheduled rounds. The quiz takes place every day. Check the in-game Event Calendar and announcements for the scheduled time, and watch for the start of registration as well.
Royal Rumble offers PvP with anonymized participant appearances.
The boss respawn display also helps you find your next activity. Together with announced boss spawns and the calendar, it lets you plan your next goals: a guild outing, a world boss, or a fishing break between two activities.
Improvements and fixes
This episode also updates combat flow and many details of everyday play. Here is what changes while you play and which frustrating situations these changes address.
Skills respond more directly to your input
In PvP, a delayed skill can decide a fight: you press the key, but your character only starts acting after an extra wait. The revised skill flow reduces this dependence on ping.
Many character skills now begin their animations as soon as you activate them, while the game server checks the action in the background. This reduces additional pauses between your input and the visible response. The flow feels closer to the immediate response of normal attacks, particularly helping players with higher connection latency use their skills more smoothly.
Cast times, cooldowns, ranges, and costs still apply. Certain skills, such as movement and pull abilities, still need confirmation first. If an action is rejected, its skill state is released and any cooldown displayed prematurely for that attempt is rolled back. A failed attempt therefore does not unnecessarily block your next inputs.
More reliable range checks against moving targets
Skill range checks account more accurately for the actual position of moving players. Previously, a moving target's displayed position could differ from the position checked for the attack. This could produce the “Too far away” message even when, from your perspective, you were already close enough to the opponent.
The adjusted checks account for these position differences more accurately. This particularly improves the use of skills at melee range against moving players. Your skill's intended range remains unchanged.
Keep fighting after Death Motion and Telekenisis
When a Rogue uses Death Motion, skills that other attackers have already prepared against that target are canceled cleanly. The skill state that could become stuck is released. This addresses the situation in which you could no longer use skills after your target used Death Motion and had to cast a self-buff to act again.
With Telekenisis, a skill being used by the displaced player is ended cleanly, and their readiness for the next action is reset. The cancellation message applies specifically to that player. It does not also interrupt the skills of uninvolved players.
Snare stops the character for other players, too
When a moving character is immobilized by Snare effects, including the Ninja variant, their stopping position is sent to the other players. This prevents the previous sliding caused by a movement state continuing to run: you see the immobilized opponent where they were stopped, rather than apparently continuing to move across the screen.
Smoother stops and more accurate arrivals
When reaching a point you clicked, the final movement step is limited more precisely. In the cases addressed, the character no longer overshoots the destination and then starts jumping back and forth around it.
The way other players stop has also been updated. Small position differences are corrected more smoothly, and outdated stop messages no longer cause a late snap backward. This reduces the distracting trailing movement and stuttering after running.
The guild EXP lock persists when changing channels
After a channel change, your configured Guild EXP contribution or EXP lock is correctly carried over. The new channel uses that setting rather than silently calculating with a reset value. This addresses the situation in which you could unexpectedly receive character EXP despite having previously enabled the lock.
Revival during sieges
The waiting period after a death during a siege is also respected when you select your character again. Returning to character selection does not reset this waiting period; the remaining revival timer still applies.
Costume weapons during emotes and Sorcerer transformations
During emotes, your C2 weapons are hidden as required by the animation and then shown again. This prevents your costume weapon from becoming stuck in the wrong visual state during these sequences.
Costume rendering also takes active Sorcerer transformations, such as the hellhound form created by Firewind Evocation, into account. When your costume information is loaded again, costume parts and their effects are not attached to the transformation model. Your normal equipment is shown again when you return to your regular form.
Hear effect sounds through to the end
One-shot skill effect sounds can now play for their full duration, even if the associated animation has already ended. Longer sounds are therefore no longer cut short solely because that animation ends.
Updated mouse pointers
The mouse pointer graphics have been updated. The new cursors replace the previous graphics for the different pointer states used in the game.
Practical features for everyday play
The new systems provide dedicated storage: manage runes in the Rune Inventory and catches in your fishing net. More inventory slots can be unlocked. You can lock important items to prevent accidental actions.
Use Ctrl + left-click on an item in your inventory to insert an item link into chat. Other players can then see its properties—useful when you want to show off a new weapon, discuss an offer, or compare equipment.
The Messenger keeps a conversation history for the past 24 hours. Alliance chat and messages to friends help you coordinate. You can end shared social animations with the Space bar when needed. The radar clock follows server time and helps you keep track of the schedules shown.
The anniversary item Candle now stacks up to 9,999, compared with 999 before. This means you need fewer inventory slots when collecting and storing larger quantities.
Recognize large gold amounts more easily
The gold display in the inventory and personal shop uses colors to indicate the size of an amount. When checking a balance or price, you can more quickly recognize whether it is in the thousands, millions, or an even larger range.
| Amount | Color |
|---|---|
| Below 1,000 | White |
| From 1,000 | Cyan |
| From 1,000,000 | Green |
| From 1,000,000,000 | Yellow |
| From 1,000,000,000,000 | Gold |


